Intel CEO Brian Krzanich announced what the company is calling "merged reality" experiences during the opening keynote of the 2016 Intel Developers' Forum event in San Francisco Tuesday. Merged reality envisions an immersive world that users can walk around and interact with as if they are physically present and participating in the scene, as delivered by a fully self-contained headset developed under the name "Project Alloy".
A video demonstration showed one possible experience: an interactive first-person experience of walking into a party, interacting with guests, pausing the action, exploring 360-degree views, and moving people around such that the course of events and the virtual guests' behaviour changed because of those actions. A more modest live demonstration showed a volunteer moving around a room and manipulating physical objects such as a switch and a lathe.
The Project Alloy headset does not need to be tethered to a PC, allowing users the freedom of walking around and moving on all six axes. If a user gets too close to a real-world object such as a wall or another person, it will pop into the scene, allowing him or her to avoid it. Users manipulate objects in the virtual world directly, negating the need for hand-held controllers. External sensing hardware is partially or fully replaced with Intel RealSense 3D cameras within the headset
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