Square Enix Ruined Deus Ex: Mankind Divided: Report
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It appears that the development of sci-fi shooter Deus Ex: Mankind Divided was rockier than it appeared to be. Developed by Eidos Montreal and published by Final Fantasy hitmaker Square Enix, it is one of our favourite games of the year.
Citing a developer who worked on the game at Square Enix-owned Eidos Montreal, industry journalist and YouTuber Jim Sterling explained some of the games stranger design choices. One of these include its microtransactions. The decision to include in-game purchases such as Praxis kits and credits (to buy items in Mankind Divided) were made two weeks prior to submitting the game for approval. Eidos Montreal did not plan for microtransactions and had to add them as per Square Enix's demands at the last moment. These went live the moment the game was available for sale, after reviews were published. Neither reviewers (including Gadgets 360) nor consumers were not made aware of these elements before release. It's one of the reasons why the game is reviewing poorly with users on Steam.
In addition to this, Sterling's source sheds light on the game's almost Big Brother-like tracking mechanism. Almost everything you do is sent to the company's servers.
"Mankind Divided is designed to track your every move if your console or PC is online. Every time you shoot, every item you pick up, your dialogue choices, your system settings, even every time you jump, it’s all sent back to Square Enix servers for analysis," says Sterling.
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